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Experiential Learning VR System for Studying Computer Architecture
Authors: Maria-Iuliana Dascălu, Sergean Bagis, Melania Nițu, Oana-Maria Ferche, Alin Dragoș Bogdan Moldoveanu
Number of views: 206
As (Experiential Learning Lectures) points out, there are several downsides to classical lectures that can be extended to a lot of areas of education: the fact that students tend to lose their attention as soon as lectures start (Improving Listening Skills) or that they do not take notes rigorously (Taking Notes). Both the concentration on the taught subject as well as the need for taking notes can be improved by using experiential learning techniques. According to (Experiential Learning, Illinois), these techniques require the student to use his critical, reflective and analytical abilities during the learning process, requiring them to take initiative and to learn through experiments, asking questions, while being curious and creative. The role of the teacher is therefore shifted in experiential learning compared to classical lectures, as the teacher must mainly raise attention over various problems, support students and maintain an adequate environment for the learning process. The advancements of technology lead to new opportunities for systems increasing the interactivity during classes (Ubiquitous Learning). One such system is proposed by the current paper, which presents a Virtual Reality system designed to support experiential learning for computer architecture classes by creating an environment in which the user is immersed where he receives information and indications through textual cues while he assembles virtual components of a virtual computer.