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Ludic technology for the rehabilitation of upper limb in young people
Authors: Carolina Pimentel Gutiérrez, Fabián Eliécer Pinchao Papamija, Lady Carolina Rodríguez Rojas, Ricardo Alonso Espinosa Medina

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This research project consisted in the design of a playful technology, used as a rehabilitation instrument in a game activity, focused on the restoration of the motor function in the upper limbs. The game considered the person as a whole of physical, intellectual and psychosocial systems. The upper limbs are involved in daily-life activities (personal hygiene, holding objects, supporting, among others). The prototype was designed with tests performed on 50 young people between the ages of 16 and 22, apparently healthy, who decided to participate voluntarily in the game. The toy consisted of an electronic bracelet (remote control) and a toy car that had the function of displacing simultaneously with the movements made by the player with his upper extremity. The toy moves in the middle of a track divided by three levels of difficulty. It was found that the recreational activity was carried out with the requirement of an activity within the framework of the rehabilitation, because the construction and realization of movements are articulated, from the proximal joint of a shoulder, following the elbow and the wrist. It also carried adjacent benefits, at a cognitive level, because the player must understand and identify the space in which the game is developed, in such a way that the player presents a game strategy based on strategic actions, actions and consequences, and certain social attitudes, evidenced in the appreciation that the game generates in the participant, identified through an evaluation in factors such as: fun, attention, pressure, sense of competence and effort.