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Choosing the Freedom Instead of the Freedom of Choice. Modern Youth Alternatives of Identity (Using the Example of Creative Youth Subcultures)
Authors: Oleg Lukyanov, Yana Chastokolenko, K. Kotikova
Number of views: 434
The research objective was to educe the main trends of remythologization of freedom and self-identity in creative youth subcultures. The sense of understanding and revelation of these trends is connected with the changes in different areas of transit, formation and accumulation of human potential in particular in the area of education and leisure. Without going into detail analysis of the modern world's demythologization, we have supposed that creative youth subcultures are the social and psychological answer of the youth to the current situation of illusiveness of the freedom of choice imperative that rules the mass culture.
Why don't creative youth subcultures' participants limit themselves only to reading books? How do they choose freedom in creative youth subcultures? They play. The game gives them the opportunity to feel "the breath of archetypical form", to fulfill the character's description with their own life, and then the character (as in Tolkien's world) lives "on his own". There are three main myths which construct the conscience of a modern person. These are myths about Prometheus, Sisyphus and Narcissus. These myths are transformed by creative youth subcultures' participants into life grounds for their self-identity, in other words, there is a process of remythologization, and a myth is restored as a basis of life understanding. The logic of character's life is tripartite, it unites personal features of a player, a gameplay and an archetype. A player automatically actualizes the archetype by accepting the gameplay. The game logic and cultivated individuality of a person "turn" the archetype to its rising, sacred vector. There is a bright feature in subcultural reality of tolkienists. They actualize archetypes which combine personal problems of players and deep problems connected with Russian mentality. The participant even tell about "archetypical therapy". A typical result of "archetypical therapy" is transformation of negative "energy" of archetypes into positive. The most common variant is that negative, which is typical for the archetype, is "isolated" in subcultural reality and doesn't interfere the life.
We suppose that the study of remythologization psychology should be continued, among other things in the perspective of changings in education strategies from project games, which are customary nowadays, to subculture forming games.