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Integrating 3D Scene in Interactive Graphics Applications
Authors: Titus Felix Furtuna
Number of views: 368
Building and using tridimensional geometric models in computer applications imply great efforts in production software application. A model contains both complex geometry and properties such as color, lighting, texture, material. Unlike a 2D image, a tridimensional model brings with it a perfect precision. Today, 3D modeling software allow to build, view and modify models as if they were real objects. If one wants to view such models but in a different application context, other than modeling, the only solution remains the import and presentation of these models in the context of the main application. Thus, a primary objective of this article is to integrate the 3D scene built with specialized programs in graphical applications written in C++, C # and Java in a interactive, dynamic context using OpenGL and Java 3D. The choice of these programming languages has been determined by their market domination in the demand and supply ofcompetences. The second objective is to provide interactivity with a 3D scene objects in a C++, C# or Java application context. The article also presents a solution for the deployment and integration of 3D Studio Max scenes in C# applications using OpenGL.