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Gamification in the context of user productivity and engagement
Authors: Lorena Adina Sfat, Teodor Stefanut
Number of views: 269
This article presents an approach on dealing with the
engagement of mobile devices users, with the purpose of increasing productivity. As it seems that more and more smartphone users acknowledge the benefit of tracking down things they do, from physical to social activities and doing so in a competitive way, a lack of solutions that address a wider range of coverage was noticed. The proposed solution provides motivation and a competitive environment for users, while tracking their objectives and challenging others, by using an approach that covers the best practices of the concept in use and by being developed in a user-centered manner. Unlike existing applications, our proposed model covers a wider range of objectives and encourages the engagement in a game-like manner. The application’s fundamental background consists of the concept of gamification, applied in a day-to-day environment. This concept, together with a series of other user-oriented
concepts implemented in the proposed application, have as main goal maintaining users’ interest while ensuring increased productivity. This application is meant to cover a wide range of necessities, for smartphone users, by allowing users to track objectives proposed by themselves or others, as well as ensuring motivation through a gamification system.