Educational Technology & Society is a quarterly journal (January, April, July and October).
Educational Technology & Society seeks academic articles on the issues affecting the developers of educational systems and educators who implement and manage such systems. The articles should discuss the perspectives of both communities and their relation to each other:
Educators aim to use technology to enhance individual learning as well as to achieve widespread education and expect the technology to blend with their individual approach to instruction. However, most educators are not fully aware of the benefits that may be obtained by proactively harnessing the available technologies and how they might be able to influence further developments through systematic feedback and suggestions.
Educational system developers and artificial intelligence (AI) researchers are sometimes unaware of the needs and requirements of typical teachers, with a possible exception of those in the computer science domain. In transferring the notion of a 'user' from the human-computer interaction studies and assigning it to the 'student', the educator's role as the 'implementer/ manager/ user' of the technology has been forgotten.
The aim of the journal is to help them better understand each other's role in the overall process of education and how they may support each other. The articles should be original, unpublished, and not in consideration for publication elsewhere at the time of submission to Educational Technology & Society and four months thereafter.
The scope of the journal is very broad as can be seen from the following list of topics considered to be within the scope of the journal:
Architectures for Educational Technology Systems
Cooperative/Collaborative Learning and Environments
Cultural Issues in Educational System development
Didactic/Pedagogical Issues and Teaching/Learning Strategies
Distance Learning Systems
Distributed Learning Environments
Human-Computer Interface (HCI) Issues
Intelligent Learning/Tutoring Environments
Interactive Learning Environments
Learning by Doing
Methodologies for Development of Educational Technology Systems
Network-Based Learning Environments
Simulations for Learning
Web Based Instruction/Training